Dmg Eiladrin

  1. Eladrin Tof
  2. Eladrin Elf 5e
  3. Dmg Eladrin
  4. 5e Dmg Eladrin

These feats are meant to complement those released in the Racial Feats article by Wizards of the Coast. Each of the feats are tied to races released in offical Wizards of the Coast releases of some kind; the Unearthed Arcana series of articles, the Dungeon Master's Guide, or other sources (not including Volo's Guide to Monsters).

Feb 09, 2016  Eladrin are a subrace of elves, similar to wood, high, and drow. They all have darkvision, +2 dex, perception proficiency, etc. Eladrin, however, get +1 INT and misty step 1x rest, while high elves are the ones who get +1INT and a free wizard cantrip. Wood elves and drow get different bonuses. Apr 01, 2017  Re: Half-Elf Eladrin: Would You Allow It? I'd also allow it, provided that there's not some goofy specific mechanical interaction the player is chasing that I'm just not thinking of. It makes for a good race, but I think that it's important that custom player options are. Perhaps the eladrin is of the Wildfae, and seeks to distance itself from the war. Perhaps the eladrin is a member of their Court's agents in the material world, the introduction of a new faerie faction to bring alongside the Harpers and such. The shiere knight is an Eladrin racial Paragon Path in the Player's Handbook 2 (2009). The eladrin also appeared in the fourth edition Monster Manual 2 (2009). The spiral tactician is an Eladrin racial Paragon Path in the Martial Power handbook (2010).

Dmg

Eladrin +1 Int High Elf with a teleport spell. You can be an Eldritch knight or an Arcane Archer easily with these. DMG Halfling +2 Dex You get the increase in Dexterity like the Elf, but you get the Lucky Racial feature with the limitation of having to go with finsesse weapons, shortbows and crossbows.

RaceFeat
GeneralAbyssal Heritage
GeneralCelestial Heritage
GeneralElemental Heritage
GeneralInfernal Heritage
General (Druid)Weathersense
Aasimar (DMG)Angelic Wings
Aasimar (DMG)Darkened Heavens
Aasimar (DMG)Heavenly Emissary
Aasimar (DMG)Searing Radiance
Elf (eladrin)Seasonal Affectation
Elf (eladrin)Sylvan Step
Elf (eladrin)Weathersense
GenasiPlanar Melding
Genasi (air)Child of the Clouds
Genasi (air)Weathersense
Genasi (air)Zephyr Dash
Genasi (earth)Artisan's Eye
Genasi (earth)Landslide
Genasi (earth)Shifting Stone
Genasi (fire)Brass Ingenuity
Genasi (fire)Flame Rush
Genasi (fire)Heated Soul
Genasi (water)Eternal Purity
Genasi (water)Stormsurge
Genasi (water)Water Weird's Gift
GoliathBerserker's Fury
GoliathDeadweight Toss
GoliathGiantkin Wrestler
MinotaurBerserker's Fury
MinotaurGore or Glory
MinotaurResident of the Underdark
RevenantBaneful Lichdom
RevenantKnight of Death
RevenantVengeful Spirit
TieflingFallen Wings
TieflingFiendish Melding
Tiefling (abyssal)Order of Graz'zt
Tiefling (abyssal)Resistance of the Goristro

Abyssal Heritage

Dungeons And Dragons - 5th Edition: Playable Races, All Playable races from Official books D&D books, with ability scores etc. The Eladrin has gone through a lot of revisions, and there have been a couple of attempts to get a working version of the Eladrin in Unearthed Arcana playtests. The 'first' iteration was the one in the DMG, which presented an Eladrin as an example of what you could do in the 'creating your own subraces' section.

Restricted: No aasimar, eladrin, genasi, or tieflings

Your family has a touch of the Abyss in the blood, tainting you for generations. You gain the following benefits:

  • Increase your Charisma or Constitution by 1, to a maximum of 20.
  • You learn Abyssal.
  • After you complete a long rest, roll on the following Lesser Abyssal Arcana table twice; once in the 'Cantrips' column and once in the '1st level' column. You may use the resulting spells as in the Abyssal Arcana feature (found here).
Lesser Abyssal Arcana
d6Cantrips1st Level
1dancing lightsburning hands
2true strikecharm person
3lightmagic missile
4messagecure wounds
5spare the dyingTasha's hideous laughter
6prestidigitationthunderwave

Angelic Wings

Prerequisite: Aasimar (DMG)

You gain the ability to manifest a pair of angelic wings, which grant you a flying speed of 20 feet. Your armor must accomodate these wings, and cloth will be ripped if not properly made to account for their growth.

Artisan's Eye

Prerequisite: Genasi (earth)

The treasure seekers of the dao echo in your heritage, allowing you an innate knack for identifying precious items. You have advantage on any check made to determine the quality, rarity, or legitmacy of precious gems or metals, or objects made with them. You also can cast the detect magic spell once per long rest without expending a spell slot, but it only detects magic items and objects, not spells.

Baneful Lichdom

Eiladrin

Prerequisite: Revenant

Your link to the world is more tenuous than normal, and your form is maintained by dark, necromantic energy as a lich-like creature. You gain resistance to necrotic damage. You also learn the chill touch cantrip and can cast the ray of sickness spell without expending a spell slot once per long rest. Intelligence is your spellcasting modifier for these spells.

In addition, you are now suceptible to the effects of Turn Undead. A friendly cleric can exempt you from the effect if they use it, but otherwise you are turned as an undead whose CR is equal to half your level.

Berserker's Fury

Prerequisite: Goliath, Minotaur

Your people's rage and wild fighting style has left its mark on you. As an action, you can enter a fury while in combat. This state lasts for 1 minute, and confers the following benefits:

  • When you make a melee weapon attack using Strength, you add +2 to the damage dealt.
  • As a reaction to taking bludgeoning, piercing, or slashing damage, you can reduce that damage by half. You may only do this three times, and then your fury ends.
  • Your speed increases by 10 feet if you aren't wearing heavy armor.

This fury lasts 1 minute, or until you lose concentration. You may not cast spells while in a fury. You may use this ability once per long rest.

Brass Ingenuity

Prerequisite: Genasi (fire)

Elemental fire lends you skill in the pursuit of crafts. You learn the mending cantrip, though you may only use it to repair metal objects via your internal heat. You also may add your Constiution modifier to any check you make with smithing tools or alchemist's tools. Your resistance to heat allows you greater skill in utilizing fire.

Celestial Heritage

Restricted: No aasimar, eladrin, genasi, or tieflings

A heavenly blessing lies on your family, passing down from parent to child. You gain the following benefits:

  • Increase your Wisdom by 1, to a maximum of 20.
  • You learn Celestial.
  • You learn the light cantrip. You also learn lesser restoration and can cast it once per long rest. Charisma is your spellcasting modifier for these spells.

Child of Clouds

Prerequisite: Genasi (air)

You embody the elemental nature of your heritage, and have domain over the skies. You gain the following benefits:

  • Increase your Dexterity by 1, to a maximum of 20.
  • You have a flying speed of 30 feet if you are not wearing medium or heavy armor or exceeding your carrying capacity.
  • Your Mingle with the Wind racial feature now allows you to cast gust of wind or levitate .

Darkened Heavens

Prerequisite: Aasimar

Your celestial heritage pulls from a darker source, devoid of the radiant light that pervades most of the heavens. Perhaps your angelic ancestor was the servant of a god of darkness, or even a fallen angel. You gain the following benefits:

  • You increase your Charisma score by 1.
  • You replace the light cantrip with thaumaturgy.
  • You replace the lesser restoration spell with false life.
  • You replace the daylight spell with darkness.

Deadweight Toss

Prerequisite: Goliath

Years of wrestling with your kin in your youth have taught you a few tricks when it comes to grappling. You gain the following benefits:

  • Increase your Strength by 1, to a maximum of 20.
  • Your range with thrown weapons without the Finesse property increases by +10/+20.
  • When grappling a target at least one size smaller than you, as an action you can throw them up to 15 feet, knocking them prone when they land.

Elemental Heritage

Restricted: No aasimar, eladrin, genasi, or tieflings

The magic of the Elemental Planes runs in your family, stemming from some distant source. You gain the following benefits:

  • Increase your Constitution by 1, to a maximum of 20.
  • You learn Primordial.
  • Choose one of the following:
    • Air. You can cast levitate once per long rest. Constitution is your spellcasting ability for this spell.
    • Earth. You can move across difficult terrain made of earth or stone without expending extra movement.
    • Fire. You have fire resistance and know the produce flame cantrip. Constitution is your spellcasting ability for this spell.
    • Water. You can breathe air and water and have a swimming speed of 30 feet.

Eternal Purity

Prerequisite: Genasi (water)

The purity of the elemental plane of water flows through your veins, protecting you against poison. You are now immune to the poisoned condition, and have resistance to posion damage. You can drink any manner of water, so long as it is of an appropriate temperature - this includes sea water, thin mud, and other such liquids - and you still gain the benefits of drinking normal water.

Fallen Wings

Prerequisite: Tiefling

You gain the ability to manifest bat-like demon wings, which give you a flying speed of 30 feet as long as you are not wearing heavy armor. Your armor must be made to accomodate these wings, and cloth will rip if not made to account for their growth.

Fiendish Melding

Prerequisite: Tiefling

While you are sure of your mortal race, the question of where the majority of your more fiendish heritage lies is less certain. You gain the following benefts:

  • If you are an Infernal tiefling..
    • You learn Abyssal.
    • You gain 1 hit point per level.
    • You learn one cantrip and one spell of your choice from the Abyssal Arcana feature, and can cast them as in that feature.
  • If you are an Abyssal tiefling..
    • You learn Infernal.
    • You gain fire resistance.
    • You add the Infernal Legacy spells to your Abyssal Arcana, replacing spells of your choice from that list.

Flame Rush

Prerequisite: Genasi (fire)

Eladrin Tof

Your body is infused with elemental fire, barely constrained by your mortal nature. You gain the following benefits:

  • Whenever you take the Disengage action on your turn, you can choose to turn to flame for the duration of your movement. During this movement, you can pass through another creature's space and deal fire damage to them equal to your proficiency bonus. You may only deal this damage to a creature once per turn, and you may not end your movement in an occupied space.
  • As an action, you can make a special unarmed attack with a free hand. This attack deals 1d10 fire damage on a hit.

Giantkin Wrestler

Prerequisite: Goliath, Strength of 13 or higher

Your childhood practice with wrestling has paid dividends; your skill with wrestling is easily a match for far larger creatures. You gain the following benefits:

  • Increase your Strength by 1, to a maximum of 20.
  • You double your proficiency bonus on all Athletics checks.
  • When grappling, you count as one size category larger than you are.
  • When grappling a single target your size or smaller, you can use your action to pin them. You become prone, and your target becomes prone and incapacitated. They may still make checks to escape, albeit with disadvantage. The condition ends if you stop grappling the target or stand up.

Gore or Glory

Prerequisite: Minotaur

You've sharpened and cared for your horns to make them into deadly lacerating weapons. You gain the following benefits:

  • When making an attack with your horns, you score a critical hit on a roll of 19 or 20.
  • On a critical hit with your horns, the target must make a Constitution save at the end of each of its following turns, with a DC equal to 10 + your Constitution modifier. On a failure, the creature takes necrotic damage equal to your proficiency bonus. The condition ends after three successes or 1 minute.

Heated Soul

Prerequisite: Genasi (fire)

As a bonus action, you may flare your internal heat. For 1 minute, any metal weapons you wield deal your ability modifier damage as magical fire damage, rather than the same type of damage dealt by the weapon. You may use this ability once per long rest.

If you attempt to use this ability with a nonmagical wooden weapon, the weapon begins to burn and deals only 1 fire damage on a hit. Additionally, anyone trying to wield one of your weapons within 1 minute of you releasing it while under the effects of this ability suffers fire damage equal to your proficiency modifier each turn.

Heavenly Emissary

Prerequisite: Aasimar (DMG)

Your natural charm makes you trustworthy and earnest. You gain the following benefits:

  • Increase your Charisma or Wisdom by 1, to a maximum of 20.
  • You gain proficiency in Persuasion. If you are already proficient, you double your proficiency bonus for all Persuasion checks.
  • You have advantage on all Insight and Persuasion checks when dealing with celestials.

Infernal Heritage

Restricted: No aasimar, eladrin, genasi, or tieflings

Your bloodline can trace itself back to a distant devilish ancestor. You gain the following benefits:

  • Increase your Charisma or Intelligence by 1, to a maximum of 20.
  • You learn Infernal.
  • You learn the thaumaturgy cantrip. You also learn hellish rebuke and can cast it once per long rest. Charisma is your spellcasting ability for these spells.

Knight of Death

Prerequisite: Revenant

You are maintained by dark energy as a warrior of undeath. You gain resistance to necrotic damage. You also learn the greenflame blade cantrip, and can cast the searing smite spell without expending a spell slot once per long rest. Charisma is your spellcasting ability for these spells.

In addition, you are now suceptible to the effects of Turn Undead. A friendly cleric can exempt you from the effect if they use it, but otherwise you are turned as an undead whos CR is equal to half your level.

Landslide

Prerequisite: Genasi (earth)

Your body is composed of elemental earth, barely constrained by your mortal nature. You gain the following benefits:

  • Whenever you take the Dash action on your turn, you can choose to turn to cascading earth for the duration of your movement. During this movement, you can pass through another creature's space and deal bludgeoning damage to them equal to your proficiency bonus. You may only deal this damage to a creature once per turn, and you may not end your movement in an occupied space.
  • As an action, you can make a special unarmed attack with a free hand. This attack deals 1d10 bludgeoning or piercing damage on a hit.

Order of Graz'zt

Prerequisite: Tiefling (abyssal)

You've gained a modicum of control over your abyssal magic, drawing on the few places in the Abyss that know even the barest semblence of order. You gain the following benefits:

  • Increase your Charisma by 1, to a maximum of 20.
  • When you roll for your Abyssal Arcana racial feature, you may reroll up to two of the dice. If you reroll a category into the spell you had prior, you must instead use your original roll.

Planar Melding

Prerequisite: Genasi

Your elemental blood runs strong, and from multiple planar sources. Choose one of the following - air, earth, fire, or water. You may not choose the subrace that you already belong to. You gain the following benefits:

  • If you choose air..
    • You increase your Dexterity by 1, up to a maximum of 20.
    • You can hold your breath indefinitely while you aren't incapacitated.
    • You learn the gust cantrip. Constitution is your spellcasting ability for this spell.
  • If you choose earth..
    • You increase your Strength by 1, up to a maximum of 20.
    • You can move across difficult terrain made of earth or stone without expending extra movement.
    • You learn the mold earth cantrip. Constitution is your spellcasting ability for this spell.
  • If you choose fire..
    • You increase your Intelligence by 1, up to a maximum of 20.
    • You gain darkvision out to 60 feet.
    • You gain resistance to fire damage.
  • If you choose water..
    • You increase your Wisdom by 1, up to a maximum of 20.
    • You have a swim speed of 30 feet.
    • You gain resistance to acid damage.

Resident of the Underdark

Prerequisite: Minotaur

Your ancestors lived far underground, and roamed labrynthian mazes devoid of light. You have darkvision out to 30 feet. Additionally, you have advantage on any checks made to navigate dark, underground spaces.

Resistance of the Goristro

Prerequisite: Tiefling (abyssal)

Your body is infused with some of the hardiest energies of the Abyss, affording you a great deal of strength against mortal damage and effects. You gain the following benefits:

  • You gain proficiency in Constitution saving throws.
  • You gain a number of hit points equal to your level. You gain 1 additional hit point whenever you level.
  • You have resistance to poison damage, and immunity to the poisoned condition.

Searing Radiance

Prerequisite: Aasimar (DMG)

Your celestial nature burns with holy fire, shining forth from your form. You gain the following benefits:

  • You learn either the sacred flame or the word of radiance cantrip. Charisma is your spellcasting modifier for either of these spells.
  • You learn either the searing smite or the guiding bolt spell. You may cast this spell once per long rest without expending a spell slot. Charisma is your spellcasting ability for either of these spells.

Seasonal Affectation

Prerequisite: Eladrin

The seasons run strong in you, with nature surging in your veins. Once per day, you can cast a spell associated with one of the four seasons listed below. When you do so, your emotions lock into that season for 1 minute after the spell is cast. Intelligence is your spellcasting ability for these spells.

SeasonSpell
AutumnCharm Person
WinterIce Knife
SpringSilent Image
SummerBurning Hands

Shifting Stone

Prerequisite: Genasi (earth)

Your inner essence shifts easily from one state to another. You gain the following benefits:

  • Increase your Constitution by 1, to a maximum of 20.
  • You gain a burrowing speed equal to half your movement speed, up to 30 feet.
  • Once per long rest, you can harden your skin and become immobile by spending one minute concentrating. You gain resistance to all non-magical damage. This state ends as soon as you are dealt damage by an attack, though you still have resistance to that attack's non-magical damage.

Stormsurge

Prerequisite: Genasi (water)

Your body is composed of elemental water, barely kept together by your mortal nature. You gain the following benefits:

  • You ignore difficult terrain caused by water, mud, snow, or any other liquid besides lava.
  • While swimming, you may take the Dash or Disengage actions as bonus actions on your turn.
  • Whenever you take the Disengage action on your turn, you can choose to dissolve into water for the duration of your movement. During this movement, you can pass through another creature's space or gaps as small as 1 inch, though you can't willingly end your movement there.

Sylvan Step

Prerequisite: Eladrin

Your link to the Feywild remains strong, despite your travels. You gain the following benefits:

  • Increase your Charisma or Intelligence by 1, to a maximum of 20.
  • You learn one druid cantrip of your choice. Your spellcasting modifier for this cantrip is Intelligence.
  • Whenever you cast misty step from your racial feature, you don't provoke attacks of opportunity until the end of your turn.

Vengeful Spirit

Prerequisite: Revenant

Even as your body crumbles, your will remains strong. When you die, your spirit seeks out a recently dead host rather than reform your body. Your DM determines whether or not there are any suitable corpses within 1 mile. The corpse must have been dead for more than 24 hours, but not yet be significantly decayed.

When you possess this new body, your stats change to reflect the race of the new body. Your +1 to Constitution from the revenant subrace remains unchanged. You also gain possession of any items buried with the body. You can also reform your original body by meditating for 24 hours, after which you die and reform in your original body somewhere within 1 mile after an additional 24 hours.

Water Weird's Gift

Prerequisite: Genasi (water)

Your form takes to water especially well, allowing you to meld in almost seamlessly with the liquid. Whenever you are submerged in water, you have +10 to any Stealth check you make. Additionally, you can meld into any puddle of water that is at least one inch thick and a number of feet across equal to half your height. While you are melded with water, you cannot take any actions save to exit the water, or move along inside of it.

Weathersense

Prerequisite: Eladrin, Genasi (air), druid 8th level

The ever-changing patterns of weather seem simple to you, due to your deep connection to nature. Over the course of 1 minute, you can meditate to find out the following information about your local region:

  • Current temperature and approximate wind speed.
  • Weather for the next 8 hours.
  • General trend of the season (drier, wetter, warmer, colder).
  • Whether or not any outside force has acted on the weather in the past 24 hours.

Zephyr Dash

Prerequisite: genasi (air)

Your body is made of tempests of air, barely held together by your mortal nature. You gain the following benefits:

  • You ignore difficult terrain caused by adverse weather effects, such as strong winds or driving rain.
  • Whenever you take the Disengage action on your turn, you can choose to dissipate into gas for the duration of your movement. During this movement, you can pass through another creature's space or gaps as small as 1 inch, though you can't willingly end your movement there.
  • As an action, you can make a special unarmed attack with a free hand. This attack deals 1d10 slashing damage on a hit, and has a range of 10 feet.

Created by /u/Anathemys

Thanks to /r/UnearthedArcana for suggestions!

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(Redirected from Monster DR and Weaknesses)

Monsters may be resistant to or fully protected from some forms of attack and vulnerable to others.

For reference, 'normal' damage is shown with red numbers. Resistances (via DR) are indicated by yellow damage numbers: this means some of your damage is being reduced and it might be possible for you to overcome this by changing weapon type. To see what damage type you need to use, check the Combat Log. Full protection is indicated by white zero damage numbers. Some forms of damage are particularly effective against a monster and this is indicated by purple damage numbers. Green damage numbers indicate that the monster is actually healed by that type of damage; you see this occasionally with Summoned Fire Elementals being attacked by fire, for example.

Reading the DR Type:

  • The number listed is the amount of damage that an attack is reduced. After the slash (/), the damage type listed is the type of attack that will bypass the DR. For example, 'DR 10/Good' will take 10 off every attack unless that attack has the 'Good' descriptor attached to it. If there's a dash (-) after the slash, 'DR/-', the DR simply cannot be bypassed; it's effective against all attack types.
  • 'or' means one, or the other, of the DR overcoming types listed, such as '/silver or good' to overcome devils. Silver weapons will do it, and Good weapons will too.
  • '+' means that both (or all) listed damage types must be on a weapon to 'break' the DR of the monster in question. If the DR is '/Silver+Good', then a silver weapon won't do it unless it's also Good, and vice versa.

Alignment is listed here so that you can tell which alignment-based weapon enchantments will add extra damage; alignment-based damage is not required to break DR unless it is mentioned in the 'DR' column.

Dragons

You can’t activate version 16.17 or later with an Office 2016 for Mac volume license. Microsoft office 2010 mac download. Starting with the 16.17 release in September 2018, this information also applies to Office 2019 for Mac, which is a version of Office for Mac that’s available as a one-time purchase from a retail store or through a volume licensing agreement. Older versions up to and including 16.16 can be activated with an Office 2016 for Mac volume license. For information about Office 2016 for Mac releases from September onward, see. The update history information for version 16.16 and earlier also applies to Office 2016 for Mac, which is also a version of Office for Mac that’s available as a one-time purchase.

LinkNameTypeRaceAlignmentWeakResistantImmuneHealedDR
AuraxyllonUndeadBlue DragonLawful EvilElectricity
LinkAussircaexDragonWhite DragonLawful NeutralFireCold
Link..AussirothDragonWhite DragonLawful NeutralFireCold
LinkEternity (not weakened) 1UndeadBlue DragonNeutral EvilAll1000/-
LinkEternity (weakened) 1UndeadBlue DragonNeutral Evil
LinkGrundaussirDragonWhite DragonChaotic EvilFireCold
LinkRhindvuthaDragonBlack DragonChaotic EvilAcid
LinkSinvalaDragonBlack DragonChaotic EvilAcid
LinkVarathDragonBlack DragonChaotic EvilAcid
LinkVelah (epic)DragonRed DragonChaotic EvilFire
LinkVelah (non epic)DragonRed DragonChaotic EvilColdFire
LinkYorgulharDragonBlue DragonLawful EvilElectricity

1 Appears only during the Mabar Endless Night Festival.


LinkNameTypeRaceAlignmentWeakResistantImmuneHealedDR
Link..Abishai (Black)Evil OutsiderDevil (Abishai)Lawful EvilColdAcid, FireGood
Link..Abishai (Blue)Evil OutsiderDevil (Abishai)Lawful EvilAcid, ColdElectricity, FireGood
Link..Abishai (Green)Evil OutsiderDevil (Abishai)Lawful EvilColdAcid, FireGood
Link..Abishai (Red)Evil OutsiderDevil (Abishai)Lawful EvilAcid, ColdFireGood
Link..Abishai (White)Evil OutsiderDevil (Abishai)Lawful EvilAcidCold, FireGood
Link..Acid-Scar TroglodyteReptilianTroglodyteChaotic EvilAcid
LinkAcidstone ElementalEarth ElementalEarth ElementalTrue NeutralFireAcidDR/-
Link..Adamant Earth ElementalEarth ElementalEarth ElementalTrue NeutralAdamantine and DR/-
LinkAdamantine DefenderConstructIron DefenderTrue NeutralAllAdamantine
LinkAir ElementalAir ElementalAir ElementalTrue NeutralDR/-
Ancient ArachnidVerminArachnidTrue NeutralElectricityAcidPierce
Link..Ancient Iron DefenderConstructIron DefenderTrue NeutralElectricityAdamantine
Ancient WarforgedLiving ConstructWarforgedTrue NeutralAcid, Cold, Fire
LinkAnimated ArmorConstructAnimated ObjectTrue NeutralAllAdamantine
Animated StatueConstructAnimated ObjectLawful NeutralAdamantine
ArcanalothEvil OutsiderYugolothNeutral EvilElectricity, FireAcid
LinkArcane OozeOozeArcane OozeTrue NeutralCold, Electricity, Fire, SonicAcid
LinkBearded DevilEvil OutsiderDevil (Bearded Devil)Lawful EvilAcid, ColdFireSilver or Good
LinkBezekiraEvil OutsiderDevil (Bezekira)Lawful EvilFireGood
LinkBlackbone SkeletonUndeadSkeletonNeutral EvilCold, FireBludgeon
LinkBladesworn WarforgedLiving ConstructWarforgedNeutral EvilNone or Adamantine
Link..Blight OozeOozeGray OozeTrue NeutralCold, Fire
Link..Blight TroglodyteReptilianTroglodyteChaotic EvilCold, Fire
LinkBralaniGood OutsiderEladrin (Bralani)Chaotic GoodCold, FireElectricityCold Iron or Evil
Link..Brimstone SkeletonUndeadSkeletonNeutral EvilAcid, ColdBludgeon
Link..Brimstone ZombieUndeadZombieNeutral EvilAcidSlash
LinkCacodemonEvil OutsiderDemon (Cacodemon)Chaotic EvilAcid, Cold, FireGood
CinderspawnUndeadFire ElementalChaotic EvilColdFireDR/-
Cinderspawn (Greater)UndeadFire ElementalChaotic EvilColdFireDR/-
LinkClay GolemConstructGolem (Clay Golem)True NeutralAlignment, Cold, Electricity, Fire, Force, Light, SonicAcidAdamantine + Bludgeon
Link..Corrupted Fire ElementalFire ElementalFire ElementalNeutral EvilColdFireDR/-
LinkCrimson Foot SpiderMagical BeastArachnidTrue NeutralElectricityAcidPierce
DaelkyrEvil OutsiderDaelkyrChaotic EvilByeshk + Lawful
LinkDevourer of DreamsEvil OutsiderQuori (Cinderspawn)Lawful EvilAcid, Cold, FireCrystal + Good
LinkDjinnChaotic OutsiderDjinnChaotic NeutralAcid
LinkDoomsphereUndeadBeholdervariesFireCold, Electricity
LinkDream CrawlerEvil OutsiderQuori (Phase Spider)Lawful EvilAcid, Cold, Fire
LinkDream ReaverAberrationDream ReaverLawful EvilAcid, Cold, Fire, Sonic
LinkDream Scourge (Green)Evil OutsiderQuori (Shadow)Lawful EvilElectricityCold, FireAcidGood
LinkDream Scourge (Red)Evil OutsiderQuori (Shadow)Lawful EvilColdAcid, ElectricityFireGood
LinkDream Scourge (White)Evil OutsiderQuori (Shadow)Lawful EvilFireAcid, ElectricityColdGood
LinkDream StealerEvil OutsiderQuori (Wraith)Lawful EvilAcid, Cold, FireCrystal or Good
LinkDrowned ZombieUndeadZombieNeutral EvilCold, ElectricityFireSlash
LinkEarth ElementalEarth ElementalEarth ElementalTrue NeutralDR/-
LinkEfreetiEvil OutsiderEfreetLawful EvilColdFire
Link..Entombed ZombieUndeadZombieNeutral EvilColdSlash
Link..Eternal SkeletonUndeadSkeletonNeutral EvilElectricity, FireColdBludgeon
LinkFen CatMagical BeastRazor CatTrue NeutralAcidBludgeon
Link..Fiendish BatMagical BeastBatNeutral EvilCold, Fire
Link..Fiendish GnollGnollGnollChaotic EvilCold, Fire
LinkFiendish LionMagical BeastLionNeutral EvilCold, Fire
LinkFiendish ScorpionMagical BeastFiendish ScorpionNeutral EvilCold, Fire
Fiendish SpiderMagical BeastFiendish SpiderNeutral EvilCold, Fire
LinkFiendish TroglodyteReptilianTroglodyteChaotic EvilCold, Fire
Link..Fiendish TrollGiantTrollChaotic EvilAcidCold, Fire
Link..Fire BatMagical BeastBatNeutral EvilColdFire
LinkFire ElementalFire ElementalFire ElementalTrue NeutralColdFireDR/-
LinkFire GiantGiantGiant (Fire Giant)Lawful EvilColdFire
Link..Fire Hardened Earth ElementalEarth ElementalEarth ElementalTrue NeutralFireDR/-
LinkFire MephitFire OutsiderMephitTrue NeutralColdFire
LinkFire ReaverEvil OutsiderDemon (Fire Reaver)Chaotic EvilColdAcidFireCold Iron + Good
LinkFirebrand GnollGnollGnollChaotic EvilFire
LinkFlesh GolemConstructGolem (Flesh Golem)True NeutralAcid, Alignment, Cold, Fire, Force, Light, SonicElectricityAdamantine
LinkFlesh RenderEvil OutsiderDemon (Flesh Render)Chaotic EvilAcid, Cold, FireCold Iron + Good
LinkFrost BeholderAberrationBeholder (Chaos)Lawful EvilFireCold
LinkFrost GiantGiantGiant (Frost Giant)Chaotic/Neutral EvilFireCold
Link..Frostmarrow SkeletonUndeadSkeletonNeutral EvilFireColdBludgeon
LinkGelatinous CubeOozeGelatinous CubeTrue NeutralElectricity
LinkGhaeleGood OutsiderEladrin (Ghaele)Chaotic GoodCold, FireElectricityCold Iron + Evil
LinkGhostly SkeletonUndeadSkeletonNeutral EvilColdGood
LinkGiant SkeletonUndeadSkeleton (Giant)Neutral EvilColdBludgeon
LinkGranite GargoyleMonstrous HumanoidGargoyleChaotic EvilAdamantine
LinkGray OozeOozeGray OozeTrue NeutralCold, Fire
Link..Greater Clay GolemConstructGolem (Clay Golem)True NeutralAlignment, Cold, Electricity, Fire, Force, Light, SonicAcidAdamantine
Green HagEvil OutsiderHagNeutral EvilAcid, Electricity, Fire
LinkHell HoundEvil OutsiderHellhoundLawful EvilColdFire
LinkHezrouEvil OutsiderDemon (Hezrou)Chaotic EvilCold, FireElectricityGood
Horned DevilEvil OutsiderDevil (Horned Devil)Lawful EvilAcid, ColdFireSilver + Good
LinkIce FlenserEvil OutsiderDemon (Ice Flenser)Chaotic EvilFireAcidColdCold Iron + Good
LinkIce MephitAir OutsiderMephitTrue NeutralFireCold
LinkIce SpiderVerminArachnidTrue NeutralFireCold
Link..Infernal MephitFire OutsiderMephitNeutral EvilColdFire
LinkIron GolemConstructGolem (Iron Golem)True NeutralAcid, Alignment, Cold, Electricity, Force, Light, SonicFireAdamantine
LinkJarilithEvil OutsiderDemon (Jarilith)Chaotic EvilCold, FireElectricityCold Iron
Lantern ArchonGood OutsiderEladrin (Ghaele)Chaotic GoodCold, FireElectricityCold Iron + Evil
LinkLava MephitFire OutsiderMephitTrue NeutralColdFire
LinkLichUndeadLichNeutral EvilFireCold, ElectricityBludgeon
LinkLich (Greater)UndeadLichLawful/Neutral EvilCold, ElectricityBludgeon
Link..Lightning Iron GolemConstructGolem (Iron Golem)True NeutralAcid, Alignment, Cold, Force, Light, SonicElectricityFireAdamantine
Link..Living Chained LightningOozeSpellTrue NeutralElectricity
Link..Living Delayed Blast FireballOozeSpellTrue NeutralColdFire
Link..Living FirestormOozeSpellTrue NeutralColdFire
Link..Living MeteorswarmOozeSpellTrue NeutralColdFire
LinkMagefire CannonConstructAnimated ObjectTrue NeutralAcid, Cold, Fire
LinkMarilithEvil OutsiderDemon (Marilith)Chaotic EvilCold, FireElectricityCold Iron + Good
LinkMarutConstructInevitableLawful NeutralvariesChaotic
LinkMenechtarun HyenaAnimalHyenaTrue NeutralCold, Fire
Menechtarun ScorpionVerminScorpionTrue NeutralFire, Sonic
LinkMind FlayerAberrationMind FlayerLawful EvilByeshk
Monastery DrowElfDrow ElfLawful/Neutral EvilFire
Link..Mountain GnollGnollGnollChaotic EvilFire
LinkMudmanEarth ElementalMuckmanTrue NeutralFire
LinkMummyUndeadMummyLawful EvilFireDR/-
LinkMummy (Greater)UndeadMummyLawful EvilFireDR/-
Night HagEvil OutsiderHagNeutral EvilCold, FireCold Iron
LinkOchre JellyOozeOchre JellyTrue NeutralElectricity
LinkOrthonEvil OutsiderDevil (Orthon)Lawful EvilAcid, ColdFireSilver or Good
Link..Paragon KoboldReptilianKobold (Paragon)Lawful EvilEpic
LinkPit FiendEvil OutsiderDevil (Pit Fiend)Lawful EvilAcid, ColdFireSilver + Good
LinkPlanar GatewayConstructInanimate ObjectLawful EvilAllDR/-
LinkPyrodemonEvil OutsiderDemon (Pyrodemon)Chaotic EvilColdAcidFireGood
Quorforged Iron GolemConstructGolem (Iron Golem)Neutral EvilAdamantine
LinkRakshasaEvil OutsiderRakshasaLawful EvilPierce + Good
LinkRazor CatMagical BeastRazor CatTrue NeutralColdBludgeon
LinkScragGiantTrollChaotic EvilAcid, Fire
Link..Shambling ZombieUndeadZombieNeutral EvilAcidSlash
LinkSkeletonUndeadSkeletonNeutral EvilColdBludgeon
LinkStone GolemConstructGolem (Stone Golem)True NeutralAllAdamantine
LinkStone GuardianGiantGiantChaotic EvilAllAdamantine
LinkStone ScorpionConstructGolem (Stone Scorpion)True NeutralAll
LinkStorm GiantGiantGiant (Storm Giant)Lawful Evil/NeutralElectricityvaries
LinkSuccubusEvil OutsiderDevil (Succubus)Lawful EvilAcid, ColdFireCold Iron or Good
Sulatar DrowElfDrow ElfNeutral EvilFire
LinkSummoned Fire ElementalFire ElementalFire ElementalTrue NeutralColdFireDR/-needs verification
Superior Sentinel GuardianConstructAnimated ObjectTrue NeutralForceCold, Fire, SonicAcid, Electricity
LinkThaarak HoundEvil OutsiderHellhoundChaotic EvilCold, FireAcidLawful
LinkTieflingNative OutsiderTieflingLawful EvilElectricity, Fire
LinkTrollGiantTrollChaotic EvilAcid, Fire
LinkVampireUndeadVampireChaotic EvilLightCold, ElectricitySilver
LinkVampire (Greater)UndeadVampireChaotic/Lawful EvilLightCold, Fire, ElectricitySilver
LinkVine StalkerPlantVine StalkerTrue NeutralElectricity
Link..Vinetrasher WildmanMonstrous HumanoidWildmanChaotic NeutralElectricity, Fire
Warforged (generic)Living ConstructWarforgedvariesNone or Adamantine
Link..Warforged TitanConstructWarforged TitanTrue NeutralAllAdamantine
LinkWatcher ConstructConstructAnimated ObjectTrue NeutralForceCold, Sonic
LinkWater ElementalWater ElementalWater ElementalTrue NeutralDR/-
LinkWheepUndeadWheepLawful EvilPierce
LinkWildmanMonstrous HumanoidWildmanChaotic EvilElectricity, Fire
LinkWill-o'-WispAberrationWill o' WispChaotic EvilForceCold, Fire, SonicAcid, Electricity
LinkWindlasher GnollGnollGnollChaotic EvilElectricity
LinkWinter WolfMagical BeastWolfNeutral EvilFireCold
Link..Worg SentinelMagical BeastWolfNeutral EvilCold, Electricity
Xorian FlenserEvil OutsiderDemon (Xorian Flenser)Chaotic EvilFireAcidColdByeshk
Xorian ReaverEvil OutsiderDemon (Xorian Reaver)Chaotic EvilColdAcidFireByeshk
LinkXorian RenderEvil OutsiderDemon (Xorian Render)Chaotic EvilAcid, Cold, FireByeshk
LinkZombieUndeadZombieNeutral EvilSlash

Eladrin Elf 5e

Vampires are weak to Light damage.
Will-o'-Wisps are weak to Force damage.
Beholders of 'Beholder (Chaos)' race don't have an anti-magic cone.
Watcher Constructs and Superior Sentinel Guardians are weak to Force damage.
All Golems have magic immunity (50% spell absorption for all energy damage types including alignment, force and light damage) with Quorforged Iron Golems being the only exception.

The following monsters have DR/Magic:

Dmg Eladrin

  • Dragons
  • Fiendish monsters
    • Fiendish Bats
    • Fiendish Gnolls
    • Fiendish Lions
    • Fiendish Troglodytes
    • Fiendish Trolls
      • Exception: Fiendish Scorpions and Fiendish Spiders don't have DR/Magic.
  • Gargoyles
  • Granite Gargoyles
  • Mephits
  • Undead (some)
    • Liches
    • Incorporeal Undead (all)
      • Quells
      • Shadows
      • Spectres
      • Umbral Gargoyles
      • Umbral Worgs
      • Wheeps
      • Wraiths

See also[edit]

5e Dmg Eladrin

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