Dmg Starting At Higher Level
I'm actually skimming over OotA. My actual group is playing in a Waterdeep campaign, but have to leave Waterdeep for an adventure. At the moment they are at the beginning of Level 4.
Now I like the Idea of getting captured by drow and having to escape the Underdark.
I wondered If you could start with a Drow ambush and getting the party (5 Level 4 PCs) captured. Then you would not have to play everything from the first chapters, just the interesting stuff and the PCs will return to the surface at level 7.
Do you think this could work? Would you do this? Do you have further ideas?
One additional thing that bothers me: 9 NPCs which are also captures. I was thinking about letting some of them die early on, or that there are random encounters where the PCs must chose which one to save. So that the PCs will only have do deal with 2-3 NPCs. Maybe just starting with only 6 and then letting a few die?
I really do not like the idea of having too many NPCs. Maybe just saying 'there are 9 additional prisonrs, a drow, a gnome, ..' and then letting the story chose which are important and which not? Maybe the Drow catch on to the PCs and a few of the prisoners do not manage to escape?
Are the NPCs important for the further adventure?
So. Maybe you could help me with your ideas
best regards
Dmg Starting At Higher Level Job
The DMU 210 P 2 nd Generation with its optimised work area, which now measures 2,100 x 2,100 x 1,250 mm, is the prelude to the new generation of portal machines from DMG MORI. A considerably higher level of rigidity and an intelligent cooling concept that includes a spindle growth sensor ensure maximum long-term accuracy for the DMU 210 P 2 nd Generation, making it significantly more accurate than its predecessor does. Leveling Up and Rewards. Starting Equipment for Higher Level Characters (DMG 38) Multiclassing Tables (163-164) XP Needed to Level (Threshhold) (DMG 82) XP per Adventuring Day (DMG 84) Gem Stones and Art Objects (Treasure) (DMG 134-135) Treasure Hoards (DMG 137-139) Magic Item Tables (DMG 144-149). Starting at Higher Levels in D&D 5th Edition This is a more liniar progression table based on the Starting equipment table in DMG page 38 'High Magic Campaign' You always start with the normal Starting Equipment as per selected Class, race and Bachground regardless of level In addition you start with following depending on starting level. Purchasing this bundle unlocks the Dungeon Master's Guide book in digital format in the game compendium with all the artwork and maps, cross-linking, and tooltips. The Compendium Content bundle does not grant access to all the content’s options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet.
Dmg Starting At Higher Level Pro
Starting characters (still under 11th level, usually 1st), don't get any special equipment, but I place something useful for them early in their adventuring career-which makes sense when they are adventuring with higher level allies. Limited edition beirut. Jan 06, 2015 There's a table on the bottom of page 38 of the DMG. EDIT: Basically, through level 4, give the PCs regular starting equipment. After that, they get more gold, and it gives you options for magic items depending on the amount of magic in your campaign.