Dmg_paralyze Tf2
The Team Fortress 2 Voice Pack is voiced by the original voice actor of the Engineer, Grant Goodeve. According to one of his unused voice lines, Barik has a wife. Several of his voice lines are references to the character Gimli from J.R.R. Tolkien's The Lord of the Rings, such as his death quote ('Not the beard!' ) and his ultimate voice line. Example 1 - Gravity Gun Jump Without Taking Damage! Example 2 - No Player Fall Damage! So SLOWFREEZE is REMOVENORAGDOLL? They have the exact same values. TEAM FORTRESS 2 WEAPON DAMAGE TYPES (gaWeaponDamageTypes) Current as of TF2 version 20171214a: Dumped by sigsegv: NOTE: these are NOT necessarily the actual damage bits that will be used; weapon code CAN and WILL modify these flags and/or use different ones in many cases (most obvious example: DMGCRITICAL is OR'd on when crit-boosted).
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The division rpm vs dmg. 900 RPM are 15 RPS, (900 RPM / 60 seconds). So you get 15 rounds per second. The magazine contains 30 rounds, that gives you two seconds until the magazine is empty (30 rounds in.
TEAM FORTRESS 2 WEAPON DAMAGE TYPES (g_aWeaponDamageTypes) |
Current as of TF2 version 20171214a |
Dumped by sigsegv |
NOTE: these are NOT necessarily the actual damage bits that will be used; |
weapon code CAN and WILL modify these flags and/or use different ones in many cases |
(most obvious example: DMG_CRITICAL is OR'd on when crit-boosted) |
TF_WEAPON_NONE 00000000 (DMG_GENERIC) |
TF_WEAPON_BAT 00000080 (DMG_CLUB) |
TF_WEAPON_BAT_WOOD 00000080 (DMG_CLUB) |
TF_WEAPON_BOTTLE 00000080 (DMG_CLUB) |
TF_WEAPON_FIREAXE 00000080 (DMG_CLUB) |
TF_WEAPON_CLUB 00000080 (DMG_CLUB) |
TF_WEAPON_CROWBAR 00000080 (DMG_CLUB) |
TF_WEAPON_KNIFE 00000004 (DMG_SLASH) |
TF_WEAPON_FISTS 00000080 (DMG_CLUB) |
TF_WEAPON_SHOVEL 00000080 (DMG_CLUB) |
TF_WEAPON_WRENCH 00000080 (DMG_CLUB) |
TF_WEAPON_BONESAW 00000004 (DMG_SLASH) |
TF_WEAPON_SHOTGUN_PRIMARY 20200000 (DMG_BUCKSHOT DMG_USEDISTANCEMOD) |
TF_WEAPON_SHOTGUN_SOLDIER 20200000 (DMG_BUCKSHOT DMG_USEDISTANCEMOD) |
TF_WEAPON_SHOTGUN_HWG 20200000 (DMG_BUCKSHOT DMG_USEDISTANCEMOD) |
TF_WEAPON_SHOTGUN_PYRO 20200000 (DMG_BUCKSHOT DMG_USEDISTANCEMOD) |
TF_WEAPON_SCATTERGUN 20200000 (DMG_BUCKSHOT DMG_USEDISTANCEMOD) |
TF_WEAPON_SNIPERRIFLE 02000002 (DMG_BULLET DMG_USE_HITLOCATIONS) |
TF_WEAPON_MINIGUN 00200002 (DMG_BULLET DMG_USEDISTANCEMOD) |
TF_WEAPON_SMG 00200002 (DMG_BULLET DMG_USEDISTANCEMOD) |
TF_WEAPON_SYRINGEGUN_MEDIC 00220802 (DMG_BULLET DMG_USEDISTANCEMOD DMG_NOCLOSEDISTANCEMOD DMG_PREVENT_PHYSICS_FORCE) |
TF_WEAPON_TRANQ 00208802 (DMG_BULLET DMG_USEDISTANCEMOD DMG_PARALYZE DMG_PREVENT_PHYSICS_FORCE) |
TF_WEAPON_ROCKETLAUNCHER 00240040 (DMG_BLAST DMG_USEDISTANCEMOD DMG_HALF_FALLOFF) |
TF_WEAPON_GRENADELAUNCHER 00240040 (DMG_BLAST DMG_USEDISTANCEMOD DMG_HALF_FALLOFF) |
TF_WEAPON_PIPEBOMBLAUNCHER 00060040 (DMG_BLAST NOCLOSEDISTANCEMOD DMG_HALF_FALLOFF) |
TF_WEAPON_FLAMETHROWER 01000800 (DMG_IGNITE DMG_PREVENT_PHYSICS_FORCE) |
TF_WEAPON_GRENADE_NORMAL 00040040 (DMG_BLAST DMG_HALF_FALLOFF) |
TF_WEAPON_GRENADE_CONCUSSION 00040200 (DMG_SONIC DMG_HALF_FALLOFF) |
TF_WEAPON_GRENADE_NAIL 00040002 (DMG_BULLET DMG_HALF_FALLOFF) |
TF_WEAPON_GRENADE_MIRV 00040040 (DMG_BLAST DMG_HALF_FALLOFF) |
TF_WEAPON_GRENADE_MIRV_DEMOMAN 00040040 (DMG_BLAST DMG_HALF_FALLOFF) |
TF_WEAPON_GRENADE_NAPALM 00000408 (DMG_BURN DMG_RADIUS_MAX) |
TF_WEAPON_GRENADE_GAS 00060000 (DMG_NOCLOSEDISTANCEMOD DMG_HALF_FALLOFF) |
TF_WEAPON_GRENADE_EMP 00040840 (DMG_BLAST DMG_HALF_FALLOFF DMG_PREVENT_PHYSICS_FORCE) |
TF_WEAPON_GRENADE_CALTROP 00000000 (DMG_GENERIC) |
TF_WEAPON_GRENADE_PIPEBOMB 00060040 (DMG_BLAST NOCLOSEDISTANCEMOD DMG_HALF_FALLOFF) |
TF_WEAPON_GRENADE_SMOKE_BOMB 00000000 (DMG_GENERIC) |
TF_WEAPON_GRENADE_HEAL 00000000 (DMG_GENERIC) |
TF_WEAPON_GRENADE_STUNBALL 00000080 (DMG_CLUB) |
TF_WEAPON_GRENADE_JAR 00000080 (DMG_CLUB) |
TF_WEAPON_GRENADE_JAR_MILK 00000080 (DMG_CLUB) |
TF_WEAPON_PISTOL 00200002 (DMG_BULLET DMG_USEDISTANCEMOD) |
TF_WEAPON_PISTOL_SCOUT 00200002 (DMG_BULLET DMG_USEDISTANCEMOD) |
TF_WEAPON_REVOLVER 00200002 (DMG_BULLET DMG_USEDISTANCEMOD) |
TF_WEAPON_NAILGUN 00220802 (DMG_BULLET DMG_USEDISTANCEMOD DMG_NOCLOSEDISTANCEMOD DMG_PREVENT_PHYSICS_FORCE) |
TF_WEAPON_PDA 00000002 (DMG_BULLET) |
TF_WEAPON_PDA_ENGINEER_BUILD 00000002 (DMG_BULLET) |
TF_WEAPON_PDA_ENGINEER_DESTROY 00000002 (DMG_BULLET) |
TF_WEAPON_PDA_SPY 00000002 (DMG_BULLET) |
TF_WEAPON_BUILDER 00000002 (DMG_BULLET) |
TF_WEAPON_MEDIGUN 00000002 (DMG_BULLET) |
TF_WEAPON_GRENADE_MIRVBOMB 00000040 (DMG_BLAST) |
TF_WEAPON_FLAMETHROWER_ROCKET 01000440 (DMG_BLAST DMG_IGNITE DMG_RADIUS_MAX) |
TF_WEAPON_GRENADE_DEMOMAN 00040040 (DMG_BLAST DMG_HALF_FALLOFF) |
TF_WEAPON_SENTRY_BULLET 00000002 (DMG_BULLET) |
TF_WEAPON_SENTRY_ROCKET 00000040 (DMG_BLAST) |
TF_WEAPON_DISPENSER 00000000 (DMG_GENERIC) |
TF_WEAPON_INVIS 00000000 (DMG_GENERIC) |
TF_WEAPON_FLAREGUN 01000002 (DMG_BULLET DMG_IGNITE) |
TF_WEAPON_LUNCHBOX 00000000 (DMG_GENERIC) |
TF_WEAPON_JAR 00000000 (DMG_GENERIC) |
TF_WEAPON_COMPOUND_BOW 02000002 (DMG_BULLET DMG_USE_HITLOCATIONS) |
TF_WEAPON_BUFF_ITEM 00000000 (DMG_GENERIC) |
TF_WEAPON_PUMPKIN_BOMB 00000080 (DMG_CLUB) |
TF_WEAPON_SWORD 00000080 (DMG_CLUB) |
TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT 00240040 (DMG_BLAST DMG_USEDISTANCEMOD DMG_HALF_FALLOFF) |
TF_WEAPON_LIFELINE 00000080 (DMG_CLUB) |
TF_WEAPON_LASER_POINTER 00000080 (DMG_CLUB) |
TF_WEAPON_DISPENSER_GUN 00000002 (DMG_BULLET) |
TF_WEAPON_SENTRY_REVENGE 20200000 (DMG_BUCKSHOT DMG_USEDISTANCEMOD) |
TF_WEAPON_JAR_MILK 00000000 (DMG_GENERIC) |
TF_WEAPON_HANDGUN_SCOUT_PRIMARY 20200002 (DMG_BULLET DMG_BUCKSHOT NODISTANCEMOD) |
TF_WEAPON_BAT_FISH 00000080 (DMG_CLUB) |
TF_WEAPON_CROSSBOW 02000002 (DMG_BULLET DMG_USE_HITLOCATIONS) |
TF_WEAPON_STICKBOMB 00000080 (DMG_CLUB) |
TF_WEAPON_HANDGUN_SCOUT_SECONDARY 00200002 (DMG_BULLET DMG_USEDISTANCEMOD) |
TF_WEAPON_SODA_POPPER 20200000 (DMG_BUCKSHOT DMG_USEDISTANCEMOD) |
TF_WEAPON_SNIPERRIFLE_DECAP 02000002 (DMG_BULLET DMG_USE_HITLOCATIONS) |
TF_WEAPON_RAYGUN 00220002 (DMG_BULLET DMG_USEDISTANCEMOD DMG_NOCLOSEDISTANCEMOD) |
TF_WEAPON_PARTICLE_CANNON 00240040 (DMG_BLAST DMG_USEDISTANCEMOD DMG_HALF_FALLOFF) |
TF_WEAPON_MECHANICAL_ARM 00200002 (DMG_BULLET DMG_USEDISTANCEMOD) |
TF_WEAPON_DRG_POMSON 00220002 (DMG_BULLET DMG_USEDISTANCEMOD DMG_NOCLOSEDISTANCEMOD) |
TF_WEAPON_BAT_GIFTWRAP 00000080 (DMG_CLUB) |
TF_WEAPON_GRENADE_ORNAMENT_BALL 00000080 (DMG_CLUB) |
TF_WEAPON_FLAREGUN_REVENGE 01000002 (DMG_BULLET DMG_IGNITE) |
TF_WEAPON_PEP_BRAWLER_BLASTER 20200000 (DMG_BUCKSHOT DMG_USEDISTANCEMOD) |
TF_WEAPON_CLEAVER 00000000 (DMG_GENERIC) |
TF_WEAPON_GRENADE_CLEAVER 00000004 (DMG_SLASH) |
TF_WEAPON_STICKY_BALL_LAUNCHER 00000000 (DMG_GENERIC) |
TF_WEAPON_GRENADE_STICKY_BALL 00000000 (DMG_GENERIC) |
TF_WEAPON_SHOTGUN_BUILDING_RESCUE 20200000 (DMG_BUCKSHOT DMG_USEDISTANCEMOD) |
TF_WEAPON_CANNON 00040040 (DMG_BLAST DMG_HALF_FALLOFF) |
TF_WEAPON_THROWABLE 00000002 (DMG_BULLET) |
TF_WEAPON_GRENADE_THROWABLE 00000002 (DMG_BULLET) |
TF_WEAPON_PDA_SPY_BUILD 00000002 (DMG_BULLET) |
TF_WEAPON_GRENADE_WATERBALLOON 00000002 (DMG_BULLET) |
TF_WEAPON_HARVESTER_SAW 00000004 (DMG_SLASH) |
TF_WEAPON_SPELLBOOK 00000000 (DMG_GENERIC) |
TF_WEAPON_SPELLBOOK_PROJECTILE 00000000 (DMG_GENERIC) |
TF_WEAPON_SNIPERRIFLE_CLASSIC 02000002 (DMG_BULLET DMG_USE_HITLOCATIONS) |
TF_WEAPON_PARACHUTE 00000000 (DMG_GENERIC) |
TF_WEAPON_GRAPPLINGHOOK 00000000 (DMG_GENERIC) |
TF_WEAPON_PASSTIME_GUN 00000000 (DMG_GENERIC) |
TF_WEAPON_CHARGED_SMG 00200002 (DMG_BULLET DMG_USEDISTANCEMOD) |
TF_WEAPON_BREAKABLE_SIGN 00000080 (DMG_CLUB) |
TF_WEAPON_ROCKETPACK 00000000 (DMG_GENERIC) |
TF_WEAPON_SLAP 00000080 (DMG_CLUB) |
TF_WEAPON_JAR_GAS 00000000 (DMG_GENERIC) |
TF_WEAPON_GRENADE_JAR_GAS 00000000 (DMG_GENERIC) |
TF_WEPON_FLAME_BALL* 00000000 (DMG_GENERIC) |
* yes, that really is how Valve spelled it, and no, they still haven't corrected it, 2.5 months later |
Dmg_paralyze Tf2 Free
TF2 DAMAGE BITS |
BIT MASK NAME |
-------------------------------------------------------------------------------- |
xx 00000000 DMG_GENERIC |
00 00000001 DMG_CRUSH |
01 00000002 DMG_BULLET |
02 00000004 DMG_SLASH |
03 00000008 DMG_BURN |
04 00000010 DMG_VEHICLE |
05 00000020 DMG_FALL |
06 00000040 DMG_BLAST |
07 00000080 DMG_CLUB |
08 00000100 DMG_SHOCK |
09 00000200 DMG_SONIC |
0A 00000400 DMG_RADIUS_MAX [HL2: DMG_ENERGYBEAM] |
0B 00000800 DMG_PREVENT_PHYSICS_FORCE |
0C 00001000 DMG_NEVERGIB |
0D 00002000 DMG_ALWAYSGIB |
0E 00004000 DMG_DROWN |
0F 00008000 DMG_PARALYZE |
10 00010000 DMG_NERVEGAS |
11 00020000 DMG_NOCLOSEDISTANCEMOD [HL2: DMG_POISON] |
12 00040000 DMG_HALF_FALLOFF [HL2: DMG_RADIATION] |
13 00080000 DMG_DROWNRECOVER |
14 00100000 DMG_CRITICAL [HL2: DMG_ACID] |
15 00200000 DMG_USEDISTANCEMOD [HL2: DMG_SLOWBURN] |
16 00400000 DMG_REMOVENORAGDOLL |
17 00800000 DMG_PHYSGUN |
18 01000000 DMG_IGNITE [HL2: DMG_PLASMA] |
19 02000000 DMG_USE_HITLOCATIONS [HL2: DMG_AIRBOAT] |
1A 04000000 DMG_DISSOLVE |
1B 08000000 DMG_BLAST_SURFACE |
1C 10000000 DMG_DIRECT |
1D 20000000 DMG_BUCKSHOT |
1E 40000000 <unused> |
1F 80000000 <unused> |