Melee Dmg Calc Eote
Notes You can also use the 'custom value' option in the melee weapon drop-down to directly enter your total strength bonus. Feel free to leave feedback in our maps & calculators forum. Last Updated: 20-Jun-2012 (Speedyshel) Original calculator by by Michael West and BoyWonder1. Welcome to the Forum Archive! Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an 'OK' thread, or anything in between, you can find it here. The Melee version is about 15 seconds slower than the caster version. It’s still very strong and has more leech so it isn’t a straight downgrade. Another viable option is stormfire over chain lightning. Attack speed (AS or ASPD ) is a stat that is the frequency of a unit's basic attacks. They are measured and displayed as attacks per second. Each champion starts with a certain base attack speed. Additional bonus attack speed can be obtained through level-up or with a variety of items, abilities. Game RuneScape; 2001; Category Gaming; Song Deliverance; Artist Firewind; Album Allegiance; Licensed to YouTube by SME (on behalf of Century Media Records); ASCAP, LatinAutor - UMPG, Reservoir. This calculator finds an approximation to your maximum hit. It may be incorrect, especially when using a special attack. It may be incorrect, especially when using a special attack. If you hit higher than the template predicts, report your findings (including details on all variables above) on the formula thread for analysis, which may result.
Follow this link for the new Javascript-based Molten Strike DPS calculator. This is targeted at people who are comfortable using Path of Building and/or calculating DPS for normal builds. Usage Notes
Here's a new Molten Strike DPS calculator. This is targeted at people who are comfortable using Path of Building and/or calculating DPS for normal builds. This spreadsheet emphasizes correctly calculating how AoE and point blank affect molten strike's DPS. Highlights on how it differs from existing calculators:
Comments, corrections, and suggestions are always welcome. Usage Notes (READ ME PLEASE!) There are a few subtleties that are important to understand if you want to get reasonably accurate DPS estimates.
Version History
2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710 Last edited by MoldyDwarf on Oct 28, 2018, 7:54:02 PM | Posted by on May 29, 2017, 9:13:09 PM |
' Where do I get enemy size/hitbox from? Did you verify some exemplary results in practice? -- Have done some empirical testing earlier this league. I think I got a ~40% hit chance (probably with conc and at least 50% inc AoE). This was with namelocking a stone lion statue which may have larger hitbox than other mobs. I also attempted to get more DPS/hits by not namelocking. This ended as a 'complete failure'. Furthermore in practical gameplay I also notice that the namelocked target takes more damage than surrounding targets. The only way to increase the DPS which I found was to use the skill with obstacles around. Most notably in a corner. My testing was not extensive though. It is possible I missed sth important or that some of my results were false. No wonder it's lost, it's in the middle of the jungle! | Posted by Zrevnur on May 29, 2017, 11:23:07 PM |
' Thanks for your feedback and data. Over this league, I've recorded and analyzed a few hours of total video, but it's pretty hard to get clear answers even doing that. To be more systematic, I'd want to do some image processing tricks like image rectification, Hough transforms, and perhaps background subtraction, but I haven't felt motivated enough to go to that much trouble. For the enemy hitboxes, I'm trusting what people have said on the long mechanics thread (1=worm, 2=most stuff, 3=bosses). Those numbers are small enough that I'd need a much more systematic data gathering approach. I recorded a bunch of videos of A4M voll, but even he moves around so much that it's hard to get precise information. That said, a radius of 3 with a ball radius of 9 (and thus 12 radius to hit with no aoe) was pretty close to what I estimated from watching the videos, looking for life drains on Voll and checking the distance to balls using the radius image from the wiki. With a boss hitbox of 3, 50% increased AoE, and conc eff, as best I can tell the chance to hit is about 32%. I'd call that well within the margin of error of the 40% estimate you have. How did you test whether something hit it? Based on what I've seen, the size of the 3d model isn't a reliable way of telling how big a mob's hitbox is, though I'd be very interested in knowing if that's wrong. The corner trick is interesting. I agree that should work since it's very well known that it works for other skills like KB. Should work well on Phoenix. I've done about 90 Shaper runs this league, most with BLS+MS. The more reliably fast runs were when I stood about 1 tile away from him. I suspect the true optimum is to stand close enough to just barely connect with the melee hit. With +2 range from duelist, namelocking should put you 9+2=11 units away if he's centered. Ignoring the melee hit, the optimal distance should be 20.5 with conc eff, dying sun, and 2x wildfire. At 14 away (9+2 + 3 boss radius), the melee hit would still connect but there'd be more projectile DPS than at 11. Also, at least for berserker, it's good to stay close enough that Shaper can proc melee savage hits. If you have fewer balls (no dying sun and/or no wildfires) or if you're scaling melee damage in ways that don't scale projectile damage too, then that could certainly bias the results in favor of namelocking. In practice, Shaper and Uber Atziri are the only things with large enough life pools for this to matter, and not dying is more important than precise positioning with Uber. 2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710 | Posted by on May 29, 2017, 11:50:19 PM |
' Ok, thanks. ' Very simple. I counted the number of attacks it takes to kill the target. Then 'math it backwards' to get the number of proj hits. Have to add here that number of proj hits was just one of the things I tested. I didnt focus on it and didnt do enough runs with the same setup for reliable precise results. I also vaguely remember some much older tests which indicated 2 ball hits per attack (with 6 balls) so that would be almost identical with your number. Dont remember the test details though. No wonder it's lost, it's in the middle of the jungle! | Posted by Zrevnur on May 30, 2017, 12:36:35 AM |
' Okay, thanks for the extra info. If you do ever do any more precise testing, I'd love to see the results. 2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710 | Posted by on May 30, 2017, 1:37:36 AM |
I would be interested in concentrated effect with no increased aoe modifiers. I used to use: molten - fast attack - multi strike - gmp - lgoh - concentrated effect | Posted by SuicideAll on May 30, 2017, 6:42:37 AM |
' Should be easy enough to test in the calculator. If you don't have wildfire jewels or dying sun, set the increased AoE to 0. Leave the less AoE at -30%. Set the number of balls to 7 (3 built in + 4 from gmp). If you're able to use wildfire jewels, you'll almost certainly want to use 2 of them instead of GMP. They do add a little AoE (slightly bad for single-target DPS), but they lack the 26% less modifier on GMP and you can replace GMP with a gem with an increased or more modifier. 2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710 | Posted by on May 30, 2017, 2:57:43 PM |
The calculators have been updated based on recent rediscoveries made on reddit. 2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710 | Posted by on Jul 16, 2017, 1:05:26 AM |
Conc effect linked with MS does nothing both in POB and in-game. Can't figure out why that is. | Posted by twittypoopcraft on Sep 17, 2017, 4:51:51 PM |
' That is a good question. The in-game tooltip and the default in PoB is for the melee hit. You'll want to switch to 'magma balls' in PoB to see the effect. Ignore the in-game tooltip. It's basically worthless since we get so much more damage from the projectiles than from the hit. 2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710 Last edited by MoldyDwarf on Sep 17, 2017, 5:03:51 PM | Posted by on Sep 17, 2017, 5:03:39 PM |
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Effectiveness of Weapon spec:
1 to 2/3rds of level = 25-100% dmg
2/3rds to 100% of level = 75-125% dmg
100%+ = 100-150% dmg
That scale is linear.
Your damage continues to grow if your weapons spec is above your level, but slower.
I believe each weapon spec point above your level adds about 0.66% to your damage.
How stats affect weapons:
Melee Dmg Calc Eote 2017
Albion
Slash = 100% Str
Crush = 100% Str
Thrust = 50/50 Str/Dex
Polearm = 100% Str
Twohanded = 100% Str
Staffs = 100% Dex
Shield = 100% dex
Hibernia
Blades = 100% Str
Blunt = 100% Str
Pierce = 50/50 Str/Dex
Celtic spear = 100% Str
Staffs = 100% Dex
Shield = 100% Dex
Midgard
Axes = 100% Str
Swords = 100% Str
Hammers = 100% Str
Spears = 50/50 Str/Dex
Staffs = 100% Dex
Shield = 100% dex
Damage Calculation
Damage = WeapDmg (which is a possibly capped weapon DPS) * Delay * Quality * Condition * (WeapSkill / Target’s AF)
Also, there is an interesting formula for the effective AF of a piece of armor: Download chromecast for mac.
Effective AF = Listed AF * Quality * (1 + (absorb * quality))
Melee Dmg Calc Eote Cheat
Notice the quality double-dipping which makes it extra important for armor.